A Walk at Dusk
The Challenge: The typical museum visitor looks at a single work of art for less than 30 seconds. Utilizing a specific work of art on display at the Getty Center, create a playful experience that helps the player discover something interesting about the art that s/he might have missed in a 30-second look. 48 Hours to create the experience. Made at the #GettyJam, 27-28. February 2016 Work of Art in focus: “A Walk at Dusk” - 1835 Caspar David Friedrich (Germany, 1774 - 1840) This painting is about divinity of nature and meditation of mortality. References to german philosopher Schelling (Eternal cycle of life & death in nature) Our approach Interpret the meaning and intention of an artwork - Recreate a version of the environment - Convey the meaning through game-mechanics Mobile Experience, that can be used by everyone in the museum on their Android devices.
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