Blog Archives

Goal Oriented AI

I am currently researching Goal Oriented Action Planning as a way to build AI that’s capable of relatively emergent behavior. Based on the world and objects around it, the AI decides the best strategy to fulfill its’ goal (in this

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Virtual Reality Flight Simulator

Due to the lack of Virtual Reality Flight Simulators, I started experimented with building one. I think that Virtual Reality offers itself perfectly for making a flight simulation project, as the effects of gravity are turned on its’ head when

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Arduino + Android + Google Cardboard

The development of this prototype spanned over the course of several weeks. The goal was to make a Virtual Reality game that connects to a custom made physical controller. Step 1 – Connection between Arduino & Unity Android app This

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Real-time mesh deformation along splines – Unreal Engine 4

I am currently exploring working with splines and spline-meshes in Unreal Engine 4. They enable a level designer to sketch out advanced level designs in real-time, in the editor without ever touching 3D software. I was able to create this

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Beyond The Door – Diplom

„Beyond the door“ is an interactive installation with a large format projection and the Kinect – interface. The visitors to the exhibition are tracked by the Kinect and are represented as avatars in a virtual environment. Through physical movement and

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Prince Ludwig’s Adventure

Prince Ludwig’s adventure is an exploration of Low-Poly Aesthetics and the third person adventure genre. You are put in the shoes of a young prince in charge of collecting enough coin to support the local economy.   Try it here!

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A Walk at Dusk

The Challenge: The typical museum visitor looks at a single work of art for less than 30 seconds. Utilizing a specific work of art on display at the Getty Center, create a playful experience that helps the player discover something

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Untitled Walking Simulator

‘Untitled Walking Simulator’ is a look at our everyday experience as humans. Combining surreal and metaphoric imagery that asks “What does ‘ritual’ entail?” the contrast between levels invites the player to enter independent yet linked environments. It is ultimately up

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Petit Oiseau

The goals of this game were to allow the player to explore an intriguing environment that they change through direct and indirect choices and interactions. Conveying a narrative while giving the player agency was the challenge. This project was developed

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Coyote

A boardgame about smuggling people from South of the Border to the “Safehouse”. Players become smugglers and help their “Braceros” to cross the border. A risky endeavour – death and the borderpatrol are omnipresent.

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Krieg & Liebe

A game about a soldier during World War 2. Realizing an experience with a navigable spatial structure: A geographic space that the viewer can explore by navigating in different directions. The path that the viewer takes in this space should

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Reflektion

A film with a non-linear structure. Exploration of the possibilities of multiple interwoven story-threads. A rotary phone, which also appears on screen, is used as an input artifact.  

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Beyond The Door – 2014

„Beyond the door“ is an interactive installation with a “Kinect” interface. „It is possible that each of my films where crime is represented is a virtual murder for me. If so, I’m happy to practice a profession through which all

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Frau im Mond

Die Formalitäten eines Stummfilms von 1929 werden auf einen Videospielfilm von 2012 angewandt. Der Protagonist bewegt sich zeitlich synchron mit dem Originalfilm, auf dem im 3D Raum nachgebauten Filmset. Cinema 3.0 Filme sind aus den einst vorherrschenden Kinosälen in unsere

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Doomsday Counter

Assignment in a 3D lecture – „put the movie countdown to new use“. References to the doomsday device of „Dr. Strangelove“, and a dystopian future. doomsdaydeviceOktober2012 from vimeo on Vimeo.

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transformation gas

transformation_Gas from vimeo on Vimeo. this transformation of Edward Hopper’s Gas (1940) into virtual surroundings is intended to convey the mood of Hopper ’s original painting. the virtual landscape becomes a backdrop. the anonymous character s seem downcast , abandoned

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Concept for the Fulldome

This project stands as my result at the end of this semester, where I worked on implementing a natural user interface (Kinect) in an immersive space (Fulldome). The goal of this installation is to present a perspective that focuses on

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Krallenspiel

Krallenspiel, game for the “Metamart” artmarket. Interdependencies between art and money – schematised „art spheres“ can be bought and used for speculation. The exhibition space is rebuilt in 3D space. Goal – buy the golden Porsche. Krallenspiel für METAmART from

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Fukuokas Traum / This is war (Kollaboration)

Installation mit Samenkugelkanone Fukuokas Traum/“This is war“ ist eine Installation mit einer Kanone, die immer dann mit Samenkugeln schießt, wenn die Kurse von Biotechnologie Konzernen wie Monsanto und Bayer an der Wertpapierbörse ansteigen. n paar Meter von der Kanonenmündung entfernt

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