Krieg & Liebe

A game about a soldier during World War 2. Realizing an experience with a navigable spatial structure: A geographic space that the viewer can explore by navigating in different directions. The path that the viewer takes in this space should be a comprehensive narrative experience. The main question addressed in this project is the collaboration of the author with the viewer: How to create a meaningful and legible experience while at the same time letting the viewer decide by himself in which direction to proceed and where to look. Try it here (windows) Try it here (mac)
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